Fallen Dahu

About Fallen Dahu · Nyon, Switzerland

We make strange little worlds.
And share what we learn.

An independent Swiss game studio built around personality, play and the belief that a stronger local industry is something we make together.

The Fallen Dahu mascot resting on the mountain ridge

Who we are

Tiny by design.
Serious about the craft.

Fallen Dahu is an independent game studio founded in Switzerland in 2025. We are a small team of passionate creators who make games and teach game development, and who deeply value mentorship, experimentation and craft.

Our visuals and worlds are inspired by the games we grew up with and continue to love, always shaped by our own sensibilities. We aim to bring a part of ourselves into everything we create, through distinctive gameplay systems and expressive visual identities.

Founded
2025
Basecamp
Nyon, Switzerland
Model
Core team + independent specialists

They support our climb.

Small team.
Wide skill tree.

A bunch of weird animals with questionable habits but complementary skills. Somehow, this chaotic synergy manages to produce something. Don’t ask how, we’re not sure either.

Founders

Portrait illustration of Jacky Bossey

Founder · Game direction, code & production

Jacky Bossey

Imagine stuff and make it work

His troubled mind keeps spawning ideas that somehow make sense. Writes lore, designs worlds, breaks engines, then fixes them out of guilt. Runs the herd on pizza, spreadsheets, and sheer stubbornness.
50% vision, 50% improvisation.

Portrait illustration of Swan Keller

Co-founder · Art direction

Swan Keller

Make stuff look cool and pretty

Has the impossible job of decoding the panda’s “drawings” and turning them into actual art. Somehow transforms “a vibe” and three circles into stunning characters. A true magician… probably a cursed one.

Core team

Not founders, but on every climb.

Portrait illustration of Miguel Maldonado

UI/UX design · Independent

Miguel Maldonado

You click on his stuff

Made our logo, saved our retinas, and occasionally reminds us what “readable” means. Speaks fluent button, slider, and hex code. Still suspiciously calm while the rest of us panic.

Portrait illustration of Danick Kury

VFX & tech art · Independent

Danick Kury

Make shiny boom boom stuff

Makes things explode, sparkle, and dissolve in ways the engine never agreed to. Arrived with a Swiss Game Awards nomination under one arm and a particle cannon under the other. Warning: may add glow to anything left unattended.

Contractors

Specialists we bring in, project by project.

3D art

Loic

Make stuff with volume

Takes Swan’s flat drawings personally. So personally that he gives them a third dimension. Sculpts chalets, cliffs, and suspicious mushrooms until the mountain feels real enough to climb. Occasionally emerges from the topology mines to ask what “low poly” means to us, emotionally.

How we work

Our design principles.

These are the working principles behind the games we choose, the way we collaborate and the studio we want to become.

Gameplay-driven design

We prioritize fun, satisfying gameplay built around challenge, impactful visual feedback and meaningful player experiences.

Fast iteration &
open communication

We prototype early and iterate quickly to test ideas, surface risks and refine core features through constant feedback.

Community-driven creation

Building and engaging communities is central to our studio, both through our games and our active involvement in the Swiss video game ecosystem.

A declaration for our local industry

The climb is bigger
than one studio.

A healthy Swiss games industry needs more than successful releases. It needs places to learn, honest knowledge-sharing, first credits and bridges between schools and production.

Fallen Dahu commits to teaching game development, mentoring emerging creators, collaborating with Swiss schools and opening real production work to interns and independent specialists wherever a project allows.

We will share useful lessons, stay present in the local community and help experience circulate. A game can succeed or fail. The knowledge, confidence and working relationships around it should keep climbing.

  • Teach from real production.Turn current problems, mistakes and discoveries into practical learning.
  • Create paths to a first credit.Give emerging talent supported contact with real projects and expectations.
  • Stay part of the ecosystem.Share process, join local conversations and connect schools, peers and opportunities.